Leveraging XR Technology to Further Social Impact Goals
Cezara Windrem -- AARP
Games for Change's latest initiative XR for Change focuses on and promotes how immersive media is advancing critical real-world causes. This panel moderated by the organization's President brings together various stakeholders who are using XR technology to facilitate socially positive change. Panelists come from a wide variety of sectors including PR; Government: Non-Profit; and Creative. Together, these panelists will describe the increasingly intersectional and collaborative landscape that is fostering development for immersive projects in unexpected places for intentional outcomes.
Cezara is an emerging technologies leader, innovation and product executive, exploring how immersive media can be used to create valuable solutions to issues people face as they age, and empower people live their best life at every age.