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Leveraging XR Technology to Further Social Impact Goals

Emma Mankey Hidem -- SunnySide VR

2018/10/17 11:15am

Games for Change's latest initiative XR for Change focuses on and promotes how immersive media is advancing critical real-world causes. This panel moderated by the organization's President brings together various stakeholders who are using XR technology to facilitate socially positive change. Panelists come from a wide variety of sectors including PR; Government: Non-Profit; and Creative. Together, these panelists will describe the increasingly intersectional and collaborative landscape that is fostering development for immersive projects in unexpected places for intentional outcomes.



Emma has over a decade of media production experience. From documentary to interactive media to VR/AR or any combination thereof, she loves telling stories in whatever digital medium works best for the subject matter.