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Leveraging XR Technology to Further Social Impact Goals

Rachel Henderson -- Warschawski

2018/10/17 11:15am

Games for Change's latest initiative XR for Change focuses on and promotes how immersive media is advancing critical real-world causes. This panel moderated by the organization's President brings together various stakeholders who are using XR technology to facilitate socially positive change. Panelists come from a wide variety of sectors including PR; Government: Non-Profit; and Creative. Together, these panelists will describe the increasingly intersectional and collaborative landscape that is fostering development for immersive projects in unexpected places for intentional outcomes.

Rachel is Vice President at Warschawski, where she leads VR/AR storytelling and integrated marketing communications campaigns. She is an award-winning VR producer, most recently for her work on “Under the Net,” a VR film by the UN Foundation’s Nothing But Nets campaign where she served as Communications Manager.