Leveraging XR Technology to Further Social Impact Goals
Susanna Pollack -- Games for Change
Games for Change's latest initiative XR for Change focuses on and promotes how immersive media is advancing critical real-world causes. This panel moderated by the organization's President brings together various stakeholders who are using XR technology to facilitate socially positive change. Panelists come from a wide variety of sectors including PR; Government: Non-Profit; and Creative. Together, these panelists will describe the increasingly intersectional and collaborative landscape that is fostering development for immersive projects in unexpected places for intentional outcomes.
Susanna Pollack, President of Games for Change (G4C), the leading advocate for the power of games & XR as drivers of social impact. Prior to joining G4C Susanna worked across the commercial & public sectors.