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The Mixed/Augmented/Virtual Reality Innovation Conference (MAVRIC)

Present Realities - Virtual Futures

The DC area has always been at the forefront of innovation in a number of realms, and despite not being recognized as a center for technology, it hosts a huge variety of firms and researchers operating at the forefront of the Augmented and Virtual Reality (AR, VR and MR) universe.

The MAVRIC conference aims to bring to light the innovators and cutting edge research going on in Immersive Media (a catch-all for AR/VR/MR/360 Video) and specifically focus on the practical corporate, governmental, and educational uses and implications of the technology. The Riggs Alumni Center at the University of Maryland, College Park, will host the event on Oct 17 and 18 this year. We look forward to seeing you there.


Speakers

Dr. Amitabh Varshney

University of Maryland, College Park

Elizabeth Muse

University of Virginia

Lee Trossbach

Army Research Lab

Rob Cloutier

Digital History Studios

Dr. M A Greenstein

MaMax Studio / Art Center College of Design

Paras Kaul

Crystal Showroom and Wellness Center

Tom Armbruster

209 Group

Hurriyet Aydin Ok

VRT-U

Liz Canner

Lost City of Mer, LLC

Susanna Pollack

Games for Change

Colin F Dunphy

Wyoming Farm, LLC

Justin Berry

Yale

Shayna Skolnik

Navteca

Dr. Rashawn Ray

University of Maryland, College Park

Dr. Marc Ruppel

National Endowment for Humanities

Demetri Detsardis

Experiment 7

Ariel M. Greenberg

Johns Hopkins Applied Physics Laboratory

Justin Hendrix

NYC Media Lab

John J. Thompson

Northrop Grumman

Alex Rieschick

Army Research Lab

Lee Boot

UM Baltimore County

Jennifer Javornik

Filament Games

Dr. Luana Colloc

UMB School of Nursing

Scott Ackerson

Quidient

Joseph Schiarizzi

Fourth Wave

Dr. Gislin Dagnelie

The Johns Hopkins University Wilmer Eye Institute

Will Gee

Balti Virtual

Dr. Ming C Lin

University of Maryland, College Park

Charlie Fink

Forbes, CharlieFink.com

Jeremie Lasnier

LiveLike VR

Sandy Ressler

NIST

Barry Byrd

Army Research Lab

Jonathan Powell

Look On Media

Kashyap Sridhar

VRUXDC

Emma Mankey Hidem

SunnySide VR

Blake Schreurs

Johns Hopkins Applied Physics Laboratory

Nick Jushchyshyn

Drexel University

Jordan Higgins

Byte Cubed

Dr. Matthias Zwicker

University of Maryland, College Park

Joseph Cathey

Capitol Interactive

James Biggins

NIST

Dr. Zexin "Marsha" Ma

Oakland University

Mark E Lambert

VArtisans

Rachel Henderson

Warschawski

Geoff Gill

Mosaic Learning

Cezara Windrem

AARP

Susan Poulton

Door 44 Digital

Kashyap Sridhar

University of Nevada, Las Vegas

Josh Davidsburg

University of Maryland, College Park

Dr. Sarah Murthi

University of Maryland, Baltimore

Karthik Murthy

Quidient

Dinesh Manocha

University of Maryland, College Park

Jen MacLean

International Game Developers' Association (IGDA)

Sean T. McBeth

XR Developer

Dr. Judith Devaney Terrill

NIST

Andrea Batch

iSchool at University of Maryland

Skye Von

little GIANT Wolf

Dr. Amitabh Varshney

University of Maryland, College Park

Craig Kier

Maryland Opera Studio

Kaur Kullman

US Army Research Lab

Paul Armstrong

NIST

Nick DeMatt

Johns Hopkins Applied Physics Laboratory


Why attend?

The MAVRIC conference is the first conference in the DC region that brings together the governmental decision-makers, the corporate and independent developers, and the researchers pushing the boundaries of the possible in AR, VR, and MR.

Based at the University of Maryland, a top 5 ranked school in Graphics and Visualization, Computer Vision, and several other fundamental technologies underlying Virtual and Augmented Reality, we will be offering regional and national leaders a chance to exchange knowledge, network, and build partnership around Immersive Media.

Ready to attend, but need to convince your boss? Use our pre-prepared letter to make your pitch.


Who should attend?

  • Government Leaders

    Leaders in both Federal and State government with all levels of experience with AR/VR/MR should attend to learn what’s ready for immediate rollout, what’s pending in the near future and what’s still vapor-ware.

  • Corporate Leaders

    Corporations that are experimenting with Immersive Media (IM) solutions should come to learn about the emerging technologies, processes, and innovations that are being developed both in the region and around the world. Not yet at the point of building internal teams? Come learn about what’s realistically possible and hear how the future of Journalism, Training and Entertainment will be impacted by IM.

  • Corporate Trainers

    Immersive Media has an enormous potential for changing how, when, and where we train and re-train our workers. It used to be that you needed to be training 10,000+ for a Virtual training program to really be cost effective, that number has dropped by 2 orders of magnitude already and is well on the way to dropping another. How are you preparing to provide truly individualized, responsive learning environments for your people? How are you preparing to provide on-the-job tools that improve efficiency and accuracy across a wide spectrum of activities and roles?

  • Startup Leaders

    Driven by a vision of the Future? Want to share that vision and meet the people who might be interested in using your service/product? Whether as a presenter or a participant, your involvement in MAVRIC raises your visibility, provides an opportunity to meet senior decision-makers and fellow entrepreneurs while learning from leading thinkers and ‘do-ers’ in IM.

  • University Faculty and Advanced Degree Candidates

    Come see what’s happening across campus and across the region that impacts the AR/VR/MR world. Share your findings in Computer Vision, Natural Language Processing, Databases, Machine Intelligence, Computer Graphics, immersive training and education, or the future of Journalism with the people who might just be funding your future research.

  • Vendor Companies and Sponsors

    Learn about the state of the art from leading practitioners and cutting edge research that will impact your business and engage our highly engaged audience by showcasing your products, services, and innovations.



Schedule

Oct 17, 2018
8:30 - 5:00 Registration Open
9:00 - 5:15 General Sessions
12:00 - 1:00 Lunch Served and Poster Sessions
5:30 - 7:30 Cocktails and Networking

Oct 18, 2018
8:30 - 1:00 Registration Open
9:00 - 5:15 General Sessions
12:00 - 1:00 Lunch Served and Poster Sessions
4:45 Closing Remarks and Fireside chat


Sessions

Presentation Title Presenter Name Affiliation
Augmented Reality: Making Surgery Safer Dr. Amitabh Varshney
Dr. Sarah Murthi
University of Maryland, College Park
University of Maryland, Baltimore
Businesses Moving the Needle with AR and VR Elizabeth Muse
John J. Thompson
Dr. Gislin Dagnelie
Will Gee
University of Virginia
Northrop Grumman
The Johns Hopkins University Wilmer Eye Institute
Balti Virtual
Collaborative VR supporting Cybersecurity - Lessons Learned and Insights Lee Trossbach
Alex Rieschick
Barry Byrd
Army Research Lab
Army Research Lab
Army Research Lab
Designing an Avatar with Amazon Sumerian for Virtual Cultural Heritage Projects Rob Cloutier
Kashyap Sridhar
Digital History Studios
VRUXDC
Imagining Future Cities Dr. M A Greenstein MaMax Studio / Art Center College of Design
Neurofeedback-VR for Rehabilitation Games Paras Kaul Crystal Showroom and Wellness Center
Leveraging Immersive Media in Education Tom Armbruster
Justin Berry
Nick Jushchyshyn
Susan Poulton
209 Group
Yale
Drexel University
Door 44 Digital
VR HUD Navigation UI/UX for First Responders Hurriyet Aydin Ok
Jonathan Powell
VRT-U
Look On Media
Lost City of Mer: inspiring RW action through a cross-platform VR experience Liz Canner Lost City of Mer, LLC
Leveraging XR Technology to Further Social Impact Goals Susanna Pollack
Dr. Marc Ruppel
Emma Mankey Hidem
Rachel Henderson
Cezara Windrem
Games for Change
National Endowment for Humanities
SunnySide VR
Warschawski
AARP
Lessons from Mixed Reality Agritourism Colin F Dunphy Wyoming Farm, LLC
Immersive Earth Science: VR Connects the Dots Between Data and Reality Shayna Skolnik Navteca
How can Virtual Reality Improve Police-Civilian Encounters? Dr. Rashawn Ray University of Maryland, College Park
Succeeding Your Way Out of Business In VR: A How-To Demetri Detsardis Experiment 7
Novel Perception Ariel M. Greenberg Johns Hopkins Applied Physics Laboratory
Disinformation in Future Reality Justin Hendrix NYC Media Lab
Data-Rich Observation of Humans in Virtual Worlds Lee Boot UM Baltimore County
Keeping Stem Real in Virtual Reality Jennifer Javornik Filament Games
Virtual Reality, Music and Pain: An Interdisciplinary Approach to Pain Management Dr. Luana Colloc
Dr. Amitabh Varshney
Craig Kier
UMB School of Nursing
University of Maryland, College Park
Maryland Opera Studio
Scene Reconstruction Engines – A critically needed component for improving the AR / VR experience. Scott Ackerson
Karthik Murthy
Quidient
Quidient
AR in Higher Education: What students are already doing to visualize and what we can do to help. Joseph Schiarizzi Fourth Wave
Reconstructing Reality: From Physical World to Virtual Environments Dr. Ming C Lin University of Maryland, College Park
AR Is White Hot, VR Is Not, Yet Charlie Fink Forbes, CharlieFink.com
Interaction design for mobile VR Jeremie Lasnier LiveLike VR
NIST Digital Library of Mathematical Functions meets Virtual Reality Sandy Ressler NIST
Building an XR Lab on a Budget Blake Schreurs Johns Hopkins Applied Physics Laboratory
Mixed Reality for Mission Impact: Lessons Learned Exploring Geospatial Concepts Jordan Higgins Byte Cubed
3D Acquisition and Rendering for AR and VR Applications Dr. Matthias Zwicker University of Maryland, College Park
Extending The Experience Joseph Cathey Capitol Interactive
Virtual Tours: Experiments in Monoscopic and Stereoscopic Virtual Reality James Biggins NIST
Using Immersive Storytelling to Prevent Driving Under the Influence Dr. Zexin "Marsha" Ma Oakland University
Around The World In 360 Degrees Mark E Lambert VArtisans
Expanding the effectiveness of safety training through virtual reality. Geoff Gill Mosaic Learning
Survey and findings from Virtual Cultural Heritage VR Projects Kashyap Sridhar University of Nevada, Las Vegas
Where are we now? 360 video in Journalism Josh Davidsburg University of Maryland, College Park
Avatar and agent movements for Social VR Dinesh Manocha University of Maryland, College Park
Building a Better World: Why Diversity and Inclusion Matters in All Realities Jen MacLean International Game Developers' Association (IGDA)
Immersed in Immersive Design Sean T. McBeth XR Developer
Using Virtual Reality at the NIST Measurement Science Laboratory Dr. Judith Devaney Terrill NIST
Adaptive Immersive Analytics Andrea Batch iSchool at University of Maryland
Transmedia - Everyone is a Hero Skye Von little GIANT Wolf
Enhancing Cyber Defense Situational Awareness Using 3D Visualizations Kaur Kullman US Army Research Lab
Virtual Reality as a Tool for Cell Microscopy Paul Armstrong NIST
Fostering an XR Community in the Enterprise Nick DeMatt Johns Hopkins Applied Physics Laboratory



Prices and passes.

All passes may be purchased at the link below.

Early On-site
VIP Pass (includes drinks during cocktail hour and reserved section seating for keynotes) $349 Not available
Industry Pass $299 $349
Government Pass $199 $249
University/Nonprofit Pass $149 $174

Thanks to our sponsors:


Sponsorship

Are you interested in showing your amazing work to top-level decision-makers in business, government, and education? You need to have a booth at the MAVRIC Conference! 110% of last year’s sponsors met their business objectives for attendance (Note: this is the inaugural year of MAVRIC, but we are certain this would be true!) MAVRIC Sponsors are the most amazing people and companies in the world. Just ask the person in the next booth at the show!

Ultra-resolution sponsor: (1) - $40,000

  • Highlighted speaker opportunity
  • Top billing on all materials
  • Includes sponsorship of the happy hour first evening, plus 16x8 booth
  • Includes conference admission for 8

Startup Showcase Sponsor(s) – $25,000 (potentially split between sponsors)

  • Named $5,000 prize
  • Opportunity to demo within the room
  • Includes admission for 6

4k HD sponsor (up to 2) – $20,000 - below

  • One sponsored speaking opportunity
  • Branding on giveaways
  • Up to 16x8 booth
  • Includes conference admission for 6

HD Sponsor (up to 8) - $5,000 - below

  • 8x8 booth for demos
  • Includes conference admission for 4

Supporter (unlimited) - $2,000

  • Includes recognition on materials and site
  • Includes conference admission for 2

Conference Associates

Did your last SBIR get rejected? Living on scholarship funds from last year still? Is your startup still in the Ramen Sustainable phase? No worries! Come earn your attendance by working half of the conference and getting to attend for the other half. Apply to be a Conference Associate by sending an email to mavric@umd.edu with your resume and a paragraph or two explaining your interest in AR/VR/MR and any service experience you have (since this is basically making sure that everyone is able to find what they need and is in the right place, having the right mindset is important!)


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