James Biggins
James Biggins
Currently, one of the foremost applications of Virtual Reality(VR) is in the form of virtual tours. This session illustrates how software like Unity, although traditionally used for game development, can be utilized to create both monoscopic and stereoscopic interactive VR tours. In addition to containing elements such as informational pop-ups, audio, and video, the user is allowed to move at their own pace and receive a personalized experience. Additionally, because the tours can be developed with minimal computer experience and viewed in a web browser, non-computer scientists may soon be able to give public access to their private spaces.
Software like Unity, although traditionally used for game development, can be utilized to create a framework for developing both monoscopic and stereoscopic interactive virtual reality tours that can be shared to the public using WebVR.