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The Mixed/Augmented/Virtual Reality Innovation Conference (MAVRIC)

Present Realities - Virtual Futures

The DC area has always been at the forefront of innovation in a number of realms, and despite not being recognized as a center for technology, it hosts a huge variety of firms and researchers operating at the forefront of the Augmented and Virtual Reality (AR, VR and MR) universe. 

The MAVRIC conference aims to bring to light the innovators and cutting edge research going on in Immersive Media (a catch-all for AR/VR/MR/360 Video) and specifically focus on the practical corporate, governmental, and educational uses and implications of the technology. The Riggs Alumni Center at the University of Maryland, College Park, will host the event on Oct 17 and 18 this year. We look forward to seeing you there. 


Speakers

Portrait of Dr. M A Greenstein

Dr. M A Greenstein

MaMax Studio / Art Center College of Design
Portrait of Paras Kaul

Paras Kaul

Crystal Showroom and Wellness Center
Portrait of Tom Armbruster

Tom Armbruster

209 Group
Portrait of Hurriyet Aydin Ok

Hurriyet Aydin Ok

VRT-U
Portrait of Liz Canner

Liz Canner

Lost City of Mer, LLC
Portrait of Susanna Pollack

Susanna Pollack

Games for Change
Portrait of Colin F Dunphy

Colin F Dunphy

Wyoming Farm, LLC
Portrait of Justin Berry

Justin Berry

Yale
Portrait of Shayna Skolnik

Shayna Skolnik

Navteca
Portrait of Dr. Rashawn Ray

Dr. Rashawn Ray

Professor of Sociology and Executive Director of the Lab for Applied Social Science Research
Portrait of Dr. Marc Ruppel

Dr. Marc Ruppel

National Endowment for Humanities
Portrait of Demetri Detsardis

Demetri Detsardis

Experiment 7
Portrait of Ariel M. Greenberg

Ariel M. Greenberg

Johns Hopkins Applied Physics Laboratory
Portrait of Justin Hendrix

Justin Hendrix

NYC Media Lab
Portrait of John J. Thompson

John J. Thompson

Northrop Grumman
Portrait of Alex Rieschick

Alex Rieschick

Army Research Lab
Portrait of Lee Boot

Lee Boot

UM Baltimore County
Portrait of Jennifer Javornik

Jennifer Javornik

Filament Games
Portrait of Dr. Luana Colloc

Dr. Luana Colloc

UMB School of Nursing
Portrait of Scott Ackerson

Scott Ackerson

Quidient
Portrait of Joseph Schiarizzi

Joseph Schiarizzi

Fourth Wave
Portrait of Dr. Gislin Dagnelie

Dr. Gislin Dagnelie

The Johns Hopkins University Wilmer Eye Institute
Portrait of Will Gee

Will Gee

Balti Virtual
Portrait of Dr. Ming C Lin

Dr. Ming C Lin

Barry Mersky and Capital One Endowed Professor Distinguished University Professor and Former Elizabeth Stevinson Iribe Chair
Portrait of Charlie Fink

Charlie Fink

Forbes, CharlieFink.com
Portrait of Jeremie Lasnier

Jeremie Lasnier

LiveLike VR
Portrait of Sandy Ressler

Sandy Ressler

NIST
Portrait of Barry Byrd

Barry Byrd

Army Research Lab
Portrait of Jonathan Powell

Jonathan Powell

Look On Media
Portrait of Emma Mankey Hidem

Emma Mankey Hidem

SunnySide VR
Portrait of Blake Schreurs

Blake Schreurs

Johns Hopkins Applied Physics Laboratory
Portrait of Nick Jushchyshyn

Nick Jushchyshyn

Drexel University
Portrait of Jordan Higgins

Jordan Higgins

Byte Cubed
Portrait of Dr. Matthias Zwicker

Dr. Matthias Zwicker

Elizabeth Iribe Chair for Innovation and the Phillip H. and Catherine C. Horvitz Professor of Computer Science & Chair
Portrait of Joseph Cathey

Joseph Cathey

Capitol Interactive
Portrait of James Biggins

James Biggins

NIST
Portrait of Mark E Lambert

Mark E Lambert

VArtisans
Portrait of Rachel Henderson

Rachel Henderson

Warschawski
Portrait of Geoff Gill

Geoff Gill

Mosaic Learning
Portrait of Cezara Windrem

Cezara Windrem

AARP
Portrait of Susan Poulton

Susan Poulton

Door 44 Digital
Portrait of Josh Davidsburg

Josh Davidsburg

Senior Lecturer, Philip Merrill College of Journalism
Portrait of Dr. Sarah Murthi

Dr. Sarah Murthi

Co-Director, Associate Professor of Surgery at the University of Maryland School of Medicine
Portrait of Karthik Murthy

Karthik Murthy

Quidient
Portrait of Dinesh Manocha

Dinesh Manocha

Paul Chrisman Iribe Chair of Computer Science and Electrical & Computer Engineering
Portrait of Jen MacLean

Jen MacLean

International Game Developers' Association (IGDA)
Portrait of Sean T. McBeth

Sean T. McBeth

XR Developer
Portrait of Dr. Judith Devaney Terrill

Dr. Judith Devaney Terrill

NIST
Portrait of Andrea Batch

Andrea Batch

iSchool at University of Maryland
Portrait of Skye Von

Skye Von

little GIANT Wolf
Portrait of Dr. Amitabh Varshney

Dr. Amitabh Varshney

Dean of CMNS and Former Interim Vice President of Research
Portrait of Craig Kier

Craig Kier

Directeor, Maryland Opera Studio
Portrait of Kaur Kullman

Kaur Kullman

US Army Research Lab
Portrait of Paul Armstrong

Paul Armstrong

NIST
Portrait of Nick DeMatt

Nick DeMatt

Johns Hopkins Applied Physics Laboratory
Portrait of Elizabeth Muse

Elizabeth Muse

University of Virginia
Portrait of Lee Trossbach

Lee Trossbach

Army Research Lab
Portrait of Rob Cloutier

Rob Cloutier

Digital History Studios

Why attend?

The MAVRIC conference is the first conference in the DC region that brings together the governmental decision-makers, the corporate and independent developers, and the researchers pushing the boundaries of the possible in AR, VR, and MR. 

Based at the University of Maryland, a top 5 ranked school in Graphics and Visualization, Computer Vision, and several other fundamental technologies underlying Virtual and Augmented Reality, we will be offering regional and national leaders a chance to exchange knowledge, network, and build partnership around Immersive Media. 

Ready to attend, but need to convince your boss? Use our pre-prepared letter to make your pitch.


Who should attend?

Leaders in both Federal and State government with all levels of experience with AR/VR/MR should attend to learn what’s ready for immediate rollout, what’s pending in the near future and what’s still vapor-ware.

Corporations that are experimenting with Immersive Media (IM) solutions should come to learn about the emerging technologies, processes, and innovations that are being developed both in the region and around the world. Not yet at the point of building internal teams? Come learn about what’s realistically possible and hear how the future of Journalism, Training and Entertainment will be impacted by IM.

Immersive Media has an enormous potential for changing how, when, and where we train and re-train our workers. It used to be that you needed to be training 10,000+ for a Virtual training program to really be cost effective, that number has dropped by 2 orders of magnitude already and is well on the way to dropping another. How are you preparing to provide truly individualized, responsive learning environments for your people? How are you preparing to provide on-the-job tools that improve efficiency and accuracy across a wide spectrum of activities and roles?

Driven by a vision of the Future? Want to share that vision and meet the people who might be interested in using your service/product? Whether as a presenter or a participant, your involvement in MAVRIC raises your visibility, provides an opportunity to meet senior decision-makers and fellow entrepreneurs while learning from leading thinkers and ‘do-ers’ in IM.

Come see what’s happening across campus and across the region that impacts the AR/VR/MR world. Share your findings in Computer Vision, Natural Language Processing, Databases, Machine Intelligence, Computer Graphics, immersive training and education, or the future of Journalism with the people who might just be funding your future research.

Learn about the state of the art from leading practitioners and cutting edge research that will impact your business and engage our highly engaged audience by showcasing your products, services, and innovations.


Schedule 

8:30 - 5:00 Registration Open
9:00 - 5:15 General Sessions
12:00 - 1:00 Lunch Served and Poster Sessions
5:30 - 7:30 Cocktails and Networking
8:30 - 1:00 Registration Open
9:00 - 5:15 General Sessions
12:00 - 1:00 Lunch Served and Poster Sessions
4:45 Closing Remarks and Fireside chat

Sessions

Dr. Amitabh Varshney University of Maryland, College Park
Dr. Sarah Murthi University of Maryland, Baltimore
Elizabeth Muse University of Virginia
John J. Thompson Northrop Grumman
Dr. Gislin Dagnelie The Johns Hopkins University Wilmer Eye Institute
Will Gee Balti Virtual
Lee Trossbach Army Research Lab
Alex Rieschick Army Research Lab
Barry Byrd Army Research Lab
Rob Cloutier Digital History Studios
Kashyap Sridhar VRUXDC
Dr. M A Greenstein MaMax Studio / Art Center College of Design
Paras Kaul Crystal Showroom and Wellness Center
Tom Armbruster 209 Group
Justin Berry Yale
Nick Jushchyshyn Drexel University
Susan Poulton Door 44 Digital
Hurriyet Aydin Ok VRT-U
Jonathan Powell Look On Media
Liz Canner Lost City of Mer, LLC
Susanna Pollack Games for Change
Dr. Marc Ruppel National Endowment for Humanities
Emma Mankey Hidem SunnySide VR
Rachel Henderson Warschawski
Cezara Windrem AARP
Colin F Dunphy Wyoming Farm, LLC
Shayna Skolnik Navteca
Dr. Rashawn Ray University of Maryland, College Park
Demetri Detsardis Experiment 7
Ariel M. Greenberg Johns Hopkins Applied Physics Laboratory
Justin Hendrix NYC Media Lab
Lee Boot UM Baltimore County
Jennifer Javornik Filament Games
Dr. Luana Colloc UMB School of Nursing
Dr. Amitabh Varshney University of Maryland, College Park
Craig Kier Maryland Opera Studio
Scott Ackerson Quidient
Karthik Murthy Quidient
Joseph Schiarizzi Fourth Wave
Dr. Ming C Lin University of Maryland, College Park
Charlie Fink Forbes, CharlieFink.com
Jeremie Lasnier LiveLike VR
Sandy Ressler NIST
Blake Schreurs Johns Hopkins Applied Physics Laboratory
Jordan Higgins Byte Cubed
Dr. Matthias Zwicker University of Maryland, College Park
Joseph Cathey Capitol Interactive
James Biggins NIST
Dr. Zexin "Marsha" Ma Oakland University
Mark E Lambert VArtisans
Geoff Gill Mosaic Learning
Kashyap Sridhar University of Nevada, Las Vegas
Josh Davidsburg University of Maryland, College Park
Dinesh Manocha University of Maryland, College Park
Jen MacLean International Game Developers' Association (IGDA)
Sean T. McBeth XR Developer
Dr. Judith Devaney Terrill NIST
Andrea Batch iSchool at University of Maryland
Skye Von little GIANT Wolf
Kaur Kullman US Army Research Lab
Paul Armstrong NIST
Nick DeMatt Johns Hopkins Applied Physics Laboratory

Prices and Passes

Passes Early On-Site
VIP Pass (includes drinks during cocktail hour and reserved section seating for keynotes) $349 Not available
Industry Pass $299 $349
Government Pass $199 $249
University/Nonprofit Pass $149 $174

Thanks to our sponsors:


Sponsorship

Are you interested in showing your amazing work to top-level decision-makers in business, government, and education? You need to have a booth at the MAVRIC Conference! 110% of last year’s sponsors met their business objectives for attendance (Note: this is the inaugural year of MAVRIC, but we are certain this would be true!) MAVRIC Sponsors are the most amazing people and companies in the world. Just ask the person in the next booth at the show!


Ultra-resolution sponsor: (1) - $40,000

  • Highlighted speaker opportunity
  • Top billing on all materials
  • Includes sponsorship of the happy hour first evening, plus 16x8 booth
  • Includes conference admission for 8

Startup Showcase Sponsor(s) – $25,000 (potentially split between sponsors)

  • Named $5,000 prize
  • Opportunity to demo within the room
  • Includes admission for 6

4k HD sponsor (up to 2) – $20,000 - below

  • One sponsored speaking opportunity
  • Branding on giveaways
  • Up to 16x8 booth
  • Includes conference admission for 6

HD Sponsor (up to 8) - $5,000 - below

  • 8x8 booth for demos
  • Includes conference admission for 4

Supporter (unlimited) - $2,000

  • Includes recognition on materials and site
  • Includes conference admission for 2

Conference Associates

Did your last SBIR get rejected? Living on scholarship funds from last year still? Is your startup still in the Ramen Sustainable phase? No worries! Come earn your attendance by working half of the conference and getting to attend for the other half. Apply to be a Conference Associate by sending an email to mavric@umd.edu with your resume and a paragraph or two explaining your interest in AR/VR/MR and any service experience you have (since this is basically making sure that everyone is able to find what they need and is in the right place, having the right mindset is important!)

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